You will need a goal post for this. The device will detect the goal and add points in specific corners. Like darts you will need to hit specific corners with the ball to complete the total score of X
Subway surfer with ball dribble.
Subway surfer is a game where a player has to collect as many coins as possible while avoiding some obstacles. This by moving the figure on the screen from right to left. My idea has the same concept: the player has to move the ball from right to left (sideways between two cones) while collecting as many coins as possible and avoiding all the obstacles. With this game players train their ball handling in an implicit way and learn to anticipate to the environment. The player does not know in advance which way to go and must therefore react to the situation, just as what they have to do in the match. You can make the game more complex by going faster and using more obstacles. You can also work at different levels by differentiating the way the player has to move the ball from the right to the left side: Use both feet to move the ball Use only your preferred leg to move the ball Use only your non-preferred leg to move the ball Use only the outsides of your feet to move the ball Use only the insides of your feet to move the ball. Bo
Reach box with head.
Jump so that your head reaches the box. - Time boxes between 1-5 seconds. Have ideal time of head inside box at a specific interval in that duration. - If you reach too early, less points; too late, less points. Missed, no points. Afroze
Old school mario games
The player stays on the same place in the middle of the screen while the environment on the screen is moving from right to left (like the player is running to the right). There are different obstacles coming from the right side: Obstacles on the ground (boxes, canals, moving objects): players have to jump over them. Timing of the jump is essential. You can make this more complex by including repetitive jumps as well. > it’s just a jump in place: cause the environment is moving you will jump over the obstacle. > You can add minimal jump heights for different obstacles that the AI can measure. high obstacles (like a ceiling or something): players have to make a squat to avoid “bumping their heads”. > You can make the ceiling long: the player has to stay in a squat position for a few seconds > You can alternate obstacles on the ground with ceilings: players are forced to make repetitive squats jumps. obstacles half height: these obstacles are too low for a squat: a player has to make a burpee. > By giving an obstacle on the ground alternated with an half height obstacle: players have to make a burpee with a jump on a certain pace. > The height of the half heigh obstacle can determine if a player can stay in plank position or has to bring his chest to the ground. Timing of the movements (not too early and not too late) is essential in this game. Beside you train some important strength exercises in a fun way. The “levels “ can be made more complex by increasing the pace. Bo Ladru
Ceiling Football Drops
Dropping balls from the ceiling and heading them away (they can not touch the ground) David
Keeper's exercise to jump in corner
Keepers exercises where they need to really jump in a corner (probably needs tablet instead of phone) David
Double trouble: 2 Players solving together
Double trouble: work with a team member in one screen to get to the right answer David
Dance Dance Revolution.
Exercise with n poses will have n columns designated for those poses. The pose which the user needs to create with his/her body will arrive as the arrows in the game. Speed can increase to a maximum threshold. Need to have state machine for selecting next position. You can only transition from lying down pose to frog pose in burpees but can move from frog pose to either jump pose or lying down pose. Basically, rhythm exercises like soo many of these exercises require tapping to match, but we can use poses instead of taps. https://www.youtube.com/watch?v=QUgzuw1gaDw Afroze